• The way I see it:

    Shielding/cushioning = space protection at slow speed.
    Checking = space protection at fast speeds (so an attacker is still able to meet a player safely and predictably).

    Without the latter one can simply charge up the wings at break-neck speed and the opposition won't have any way of meeting/challenging that player, no?

    Checking a stationary player is often reckless/overly aggressive if you're seeing that as normal "checking"?

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