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  • My reply seems to have disappeared, soz, I wasn't trying to ignore you.

    Deep bases? (how deep is a deep base) None now... I tried one but kept getting nailed by a reaper and could never keep the stupid thing powered but that was only at about 400m. Clearly not enough sunlight.

    Exploring: It's very disorientating. I need a map to know where I've gone or should go. Also following the terrain in a sub you need eyes facing everywhere at the same time which is tiring. I see I now have the blueprints for a reactor core so I guess that's the games answer.

    I've now walked through the alien base which was cool.

    And died at the claws of 3 ghost leviathans a few times (might be the boundary of the map I think).

    Anyway, I'm now something like 120hours in and very frustrated. I'm now starting to cheat by looking at online maps without revealing tooooo much. Farming resource is tiresome too...

  • Gonna try and give as few direct hints as I can.. Smaller bases give you a more local respawn when shit hits the fan. They can also act as waypoints, and you can never have too many beacons. There are other ways to power bases than solar arrays. Having enough resources to build a tiny base with storage lockers, plantpots and a scanner room is very, very useful. You can always pack it away and rebuild elsewhere if needed.

  • you can never have too many beacons.

    This. Having them in pairs also gives you an idea of which direction you want to come at them from.

  • Lol, thanks for the not direct hints 😂😂😂 appreciate it.

    Re: mini bases - I've started creating an IKEA pack of resources for just these. I've decided to place these at The entrances to places of interest IE tunnels deeper down so I can farm.

    So you all know, I appreciate you guys on my journey and love the not so direct hints. I cycle through enjoying it and down and hating it.

    I've now found the xenomorph containment unit...

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