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My reply seems to have disappeared, soz, I wasn't trying to ignore you.
Deep bases? (how deep is a deep base) None now... I tried one but kept getting nailed by a reaper and could never keep the stupid thing powered but that was only at about 400m. Clearly not enough sunlight.
Exploring: It's very disorientating. I need a map to know where I've gone or should go. Also following the terrain in a sub you need eyes facing everywhere at the same time which is tiring. I see I now have the blueprints for a reactor core so I guess that's the games answer.
I've now walked through the alien base which was cool.
And died at the claws of 3 ghost leviathans a few times (might be the boundary of the map I think).
Anyway, I'm now something like 120hours in and very frustrated. I'm now starting to cheat by looking at online maps without revealing tooooo much. Farming resource is tiresome too...
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Gonna try and give as few direct hints as I can.. Smaller bases give you a more local respawn when shit hits the fan. They can also act as waypoints, and you can never have too many beacons. There are other ways to power bases than solar arrays. Having enough resources to build a tiny base with storage lockers, plantpots and a scanner room is very, very useful. You can always pack it away and rebuild elsewhere if needed.
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I tried one but kept getting nailed by a reaper and could never keep the stupid thing powered but that was only at about 400m. Clearly not enough sunlight.
If by alien base you mean the one that's part above, part below the water line, a location underneath part of that structure is a handly base spot. If you've picked up the power relays, you can position solar panels on bits of the alien base structure that are close to the surface and relay the power down to your base.
I see I now have the blueprints for a reactor core so I guess that's the games answer.
One. There's another kind of reactor you can fuel with biomass; doesn't last forever, but you only need it to be powered while you're visiting. The problem with nuclear power is collecting enough fuel, because it's mostly found at lower depths except in one particular location. Thermal power is better than biomass or nuclear, since the power supply is endless, but you really need those relays for those.
You might consider building one not far from the survival pod, but underwater enough and on the edge of a "cliff" so you can build one of those moon-pool sub docks over the edge. It's hard to get going without at least one base, because bases are so handy for incrementally improving your infrastructure, refuelling (both subs and yourself), and for farming.
Farming resource is tiresome too...
It shouldn't be. There's a whole set of resource loops you don't seem to be in. The simplest is looking for tech components, because either those give you extra tech designs or, once you have the full diagram, extra metal. You should be drowning in some resources to the point that your home base/pod area is littered with those floating storage things (at least until you've built bases with enough room for their own storage).
Mind you, if the things you build keep being destroyed, I guess you don't have that problem.
ChainBreaker
Ptown
itsbruce
How many mini-bases have you built at depth?