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  • I'd disagree on AC1. It was groundbreaking at the time, the ability to effortlessly parkour around a city intuitively was genuinely brilliant. The combat was basic but animations kept it enjoyable and made it more expedient to escape than fight. And that was fine because exploring and learning the cities was a joy. Retrospectively, it won't hold up to modern expectations but to say people wouldn't have stuck with it without the sci-fi plot is wild.

  • I was a bit harsh there, but a large part of why the Ezio series is so well remembered is that it was because they were such a big step up. I replayed AC1 last year, while waiting for Mirage to drop; the first game is iconic, but I realised that Altair gets more character development in the scattered flashbacks of the Ezio series than in the whole of AC1.

    To avoid another essay, I'll just say that I managed to miss the leaks that preceded the first game's release, was genuinely surprised by the "It's all a simulation" revelation, loved it, and I went back for Desmond.

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