It's the world building that Rock Star games manage which make GTA and Red Dead for me. They create these places that feel utterly immersive to me even if a lot of the missions are 'go here, kill this person, collect this item'.
Whenever I went from RDR2 to another other (but equally beautiful) game - Ghost of Tsushima or Witcher 3 or whatever - I really noticed the dip in world building. And it's probably something as daft as Rock Star having the people to be able to animate every blade of grass individually or whatever, but it makes an appreciable difference. Even the weather modules feel realer to me.
I can't wait for GTA 6. Even if it sucks, I love that world.
It's the world building that Rock Star games manage which make GTA and Red Dead for me. They create these places that feel utterly immersive to me even if a lot of the missions are 'go here, kill this person, collect this item'.
Whenever I went from RDR2 to another other (but equally beautiful) game - Ghost of Tsushima or Witcher 3 or whatever - I really noticed the dip in world building. And it's probably something as daft as Rock Star having the people to be able to animate every blade of grass individually or whatever, but it makes an appreciable difference. Even the weather modules feel realer to me.
I can't wait for GTA 6. Even if it sucks, I love that world.