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the light sim stuff was a combo of the daylight system in max with a Lux calculation render element in vray. (using vray sun + sky)
vray rendering is based on real world values so I'm hoping it's accurate enough.
it's quite clever as it can overlay the light study as a grid of values over a base render.
Polygon
bigshape
I do 3dmax + vray stuff. concepts for exhibitions, mainly interiors but some exterior stuff and some product and furniture bits n bobs.
I've been doing some daylight simulation stuff over the last week, checking out Lux levels in a new building that's at the planning stage to see if light levels are adequate for projections.
sounds nerdy but I've found it quite interesting.